Campen, Wildnis Ausrüstungen
Computer und Zubehör
Software
Spielekonsole
Spielzeug
Partyartikel
Drogerie
Parfüm und Kosmetik
Elektronik
Komponenten
Gadgets und Geschenkideen
Hobby
Basteln
Modellbau
Kleidung
Schuhe
Taschen und Koffer
Kochen und Tischservice
Küchengeräte
Gastronomie
Musik und Film
Musikinstrumente
Parfüm und Kosmetik
Persönliche Pflege
Parfüm und Kosmetik
Reisen und Urlaub
Schuhe
Kleidung
Taschen und Koffer
Spiele
Spielzeug
Partyartikel
Ton und Bild
Foto und Video
Wein und Starke getränke
Wohnen, Wohnaccessoires
Weihnachten
Möbel
Beleuchtung
Hersteller: | Matthew Farber |
---|---|
Artikelnummer: | 978-1-4541-9494-1 |
EAN/GTIN: | 9781454194941 |
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author's experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!